The Time Editor window La finestra Time Editor pemette la visualizzazione semplificata delle traiettorie impresse agli input sotto forma di linee colorate, intervallate da dei puntatori grafici pentagonali che rappresen-tano le posizioni nello spazio dei nodi delle traiettorie stesse. Nella parte superiore della finestra troviamo una linea graduata, denominata Time Line, suddivisa in millisecondi o frame a seconda dell'impostazione scelta nelle preferenze. Spostando il mouse sopra l'area grafica sottostante la linea graduata, ![]() una linea verticale denominata SPL (Session Position Line) si sposta a destra o sinistra e la sua posizione nel tempo viene visualizzata in alto a sinistra nella finestra Time Editor. Mantenendo premuto il pulsante del mouse dopo aver selezionato un nodo, la sua posizione nel tempo viene evidenziata sopra il nodo stesso. Spostando il mouse a destra o sinistra, mantenendo il tasto premuto, la corrispondente posizione nello spazio del nodo sarà raggiunta dalla sorgente audio rispettivamente in ritardo od in anticipo. Spostando il mouse a destra o sinistra mantenendo il tasto premuto, dopo aver selezionato un punto qualsiasi di una linea colorata, si sposta avanti od indietro nel tempo tutta la traiettoria corrispondente. In the left column are listed the inputs of the Session with the previously described Mute, Solo, Loop and Record buttons. We also find two new buttons, respectively, from left to right, the Lock button and the button to enable 3D Plug-Ins. The first one, when selected, locks the position in time of the whole trajectory, including the nodes, see Input 3 in the image above. The second one, cur-rently, is only active if you have a TheBat connected to your computer. In this case you will be able to use the three-di-mensional controller to move or to draw a trajectory for the selected input of IMEASY X. In the blue area under the Time Line, you can insert and ![]() |
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| modify various types of Markers. Position the SPL by clicking on any point of the Time Line and press the character M on the keyboard of your computer to insert a generic Marker. A double click on the graphic representation of the Marker will open the Marker Editor window. The Type pop-up menu allows you to choose the desired type of marker. The Name field allows you to assign a name to each Marker. The Active check box, when selected, enables the functions of the Marker and the Lock check box locks its position. The Note field is a simple text field to make notes and the Time Line Ref. area shows the temporal position of the Marker. The Sync to Time check box enables the functions of the Marker when the SPL reaches the same temporal position. The area in the lower right-end corner of the window allows you to assign a keyboard command to enable the Marker manually o to move the SPL to the Marker°òs temporal position. Select Key Shortcut in the field and press the chosen key to set the command. This will be enabled if you press it together with the key chosen among the four check boxes beneath it: Ctrl, Option, Shift or Command. |
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| The Start Marker has no specific functions; the Stop Marker°òs only function is to stop the play-back when it is reached by the SPL. The Jump To Marker, as the name says, makes the SPL jump to the temporal location associated with another Marker. Insert the ID number of the chosen Marker in the field Marker ID. | ||||||||||||
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The Jump To Time Marker offers a similar function; the only difference is that you will be able to insert a precise temporal location directly in the Marker Time field. The MIDI Marker, instead, is designed to send a particular MIDI message that can be created with the Channel, |
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Kind, Description and Value menus and sent through one of the MIDI ports available in the Transmit To menu. As for the other types, the function can be enabled automatically upon the SPL reaching the Time Line Ref. of the Marker, or manually through a preset Shortcut Key. The Fade IN and Fade OUT Markers control the Master volume of X-Spat, generating linear fade in and fade out, for which it is possible to set the duration in milliseconds using the Dura-tion field. The joint use of the Fade and Jump Markers will allow the Sound Designer to adapt the |
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spatialisation to the changing tempo of the show, i.e. sending to Fade OUT a Spatialisation that is too long for a scene that ended before time, and jumping to the following scene through a 'Jump to Marker' followed by a Fade IN. As the name suggests, the Stop after execute check box, when selected, controls the stop playback after a Fade OUT. Each Start marker can identify the beginning of a scene and a possible representation of the internal structure of your Session; it is like a summary, like a list of events or, to use a current term among sound designer all over the world, a Cue List. In IMEASY-X, you will find it in the Storyboard window. |
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A&G Soluzioni Digitali 2005©
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